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논문
Total 143건 7 페이지
  • 53 The Effects of Kangaroo Care in the Neonatal Intensive Care Unit on the Physiological Functions of P…
  • 일시 2016. 03 학술지 Journal of Pediatric Nursing 31(4) 저자 E. S. Cho, S. J. Kim, M. S. Kwon, H. R. Cho, E. H. Kim, E. M. Jun, S. H. Lee
  • Purpose This study was conducted to identify the effects of kangaroo care on the physiological functions of preterm infants, maternal–infant attachment, and maternal stress.
  • 최고관리자 11-03 78 댓글 0
  • 52 The impact of post-adoption beliefs on the continued use of healthapps
  • 일시 2016. 03 학술지 International Journal of Medical Informatics 87 저자 J. H. Cho
  • Background Recently, there has been a rapid increase in the development and use of health apps on smartphones.
  • 최고관리자 11-03 77 댓글 0
  • 51 보건진료소의 고혈압 관리방법에 따른 건강생활습관 자기효능감 건강관련 삶의 질
  • 일시 2015. 12 학술지 한국보건간호학회지 29(3) 저자 권명순, 양순옥, 장지혜
  • This study was conducted to confirm the factors affecting recipients" quality of life by two types of hypertension management, one was telemedicine provided by community health posts(CHPs)
  • 최고관리자 11-03 72 댓글 0
  • 49 병원간호사의 감정노동과 사회적 지지가 조직몰입에 미치는 영향
  • 일시 2015. 11 학술지 한국직업건강간호학회지 24(4) 저자 홍성숙, 권명순
  • The study is to identify a correlation among hospital nurses' emotional labor, social support and organizational commitment and to analyze the effects on organizational commitment.
  • 최고관리자 11-03 120 댓글 0
  • 48 강원도 통합건강증진사업 방문간호사의 업무수행정도와 자신감
  • 일시 2015. 08 학술지 한국보건간호학회지 29(2 저자 권명순, 양순옥, 엄선옥
  • This study was designed to determine visiting nurses’ job performance and self confidence by career and number of visiting households.
  • 최고관리자 11-03 76 댓글 0
  • 42 게임 상호작용이 금연 시뮬레이션 사용자 경험과 흡연태도에 미치는 효과
  • 일시 2015. 06 학술지 한국컴퓨터게임학회지 28(2) 저자 김시성, 노기영
  • This study aimed to analyze how game interaction affects user experience and smoking attitudes of smoking simulation game.
  • 최고관리자 11-03 427 댓글 0
  • 41 가상현실 시뮬레이션 게임의 학습효과에 대한 실험연구
  • 일시 2015. 06 학술지 한국컴퓨터게임학회논문지 28(2) 저자 배재한, 노기영
  • This research examined the effects of learning on driving simulation game in virtual reality environment.
  • 최고관리자 11-03 117 댓글 0
  • 40 정서행동문제를 가진 학령기 아동을 위한 학교적응 프로그램 개발 및 평가
  • 일시 2015. 04 학술지 아동간호학회지 21(2) 저자 조해련, 김신정, 권명순,
  • he purpose of this study was to develop and evaluate a school adaptation program (SAP) for school-age children with emotional and behavioral problems who attended public elementary schools.
  • 최고관리자 11-03 90 댓글 0
  • 39 게임콘텐츠의 시청행위와 게임행위의 사용자 경험과 뇌파반응특성
  • 일시 2015. 04 학술지 한국게임학회지 15(2) 저자 장한진, 김시성, 노기영
  • Presence, flow, and arousal are interesting user experiences provided by video and people’s demand for media which responds to personal interest is getting strong.
  • 최고관리자 11-03 92 댓글 0
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