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Total 167건 6 페이지
  • 92 Roles of Health-Oriented Personal Factors in Influencing Koreans’ Perceptions about Telemedicine: Ex…
  • 일시 2017. 09 학술지 Asia Pacific Journal of Information Systems 27(3) 저자 조재희, 노기영
  • This study aimed to investigate the roles of three health-oriented personal factors―health technology innovativeness (HTI), health consciousness (HC), and health information orientation (HIO
  • 최고관리자 11-04 235 댓글 0
  • 91 Smartphone Addiction Level and Smartphone Use Expectation in Addults
  • 일시 2017. 08 학술지 Science and Engineering Research Support society 20(8B) 저자 M. S. Kwon, O. S. Yoon, G. Y. Noh, J. Y. Chun, S. J. Han
  • This study was conducted to identiff factors affecting smartphone addiction (SA) in adults. The subjects were 1,000 adults aged 19-60 years
  • 최고관리자 11-04 201 댓글 0
  • 90 The Impact of Social Media on Risk Perceptions during the MERS Outbreak in South Korea
  • 일시 2017. 07 학술지 Computers in Human Behavior 72 저자 D. H. Choi, W. H. Yoo, G. Y. Noh, K. H. Park
  • Analyzing nationally representative online panel survey data during the MERS outbreak in South Korea, this study examined the role of social media exposure in shaping public's risk perceptions of MERS.
  • 최고관리자 11-04 241 댓글 0
  • 89 모바일 헬스케어 앱의 지속사용의도에 미치는 심리적 요인의 영향 연구
  • 일시 2017. 07 학술지 디지털융복합연구 15(7) 저자 이이삭, 이상현, 정재선, 노기영
  • Mobile healthcare apps should be paid more attention not just as software, but also as significant health information providers
  • 최고관리자 11-04 197 댓글 0
  • 88 Technology Acceptance of the Smartwatch: Health Consciousness, Self-Efficacy, Innovativeness
  • 일시 2017. 06 학술지 Advanced Scisnce Letters 23(10) 저자 Min Ji Choe, Ghee Young Noh
  • A survey was conducted in order to investigate factors that might influence smartwatch acceptance using a structural equation model (SEM).
  • 최고관리자 11-04 198 댓글 0
  • 87 The Effect of Similarity Between User and Avatar on Brain Activity Pattern in Smoking Simulation
  • 일시 2017. 06 학술지 Advanced Scisnce Letters 23(10) 저자 Han Jin Jang, Ghee Young Noh
  • This study was conducted to test of the effects of identification with an actual game avatar based on the game user and an animated avatar in a smoking simulation game
  • 최고관리자 11-04 282 댓글 0
  • 86 Relation Between Presence and User Emotion in VR Video About Hygiene
  • 일시 2017. 06 학술지 Advanced Scisnce Letters 23(10) 저자 Sang Min Park, Ghee Young Noh
  • The purpose of this study is to investigate the correlation between the presence and user’s emotions and experience in virtual reality video related to personal hygiene.
  • 최고관리자 11-04 202 댓글 0
  • 85 A Cross-Cultural Analysis of the Effect of Social Media Use on Psychological Well-Being : The Role o…
  • 일시 2017. 06 학술지 스피치커뮤니케이션 16(2) 저자 H. R. Lee, H. E. Lee, J. H. Choi
  • Social media has become an important part of social interaction. To understand how social media influences psychological well-being, it is important to examine the motivations behind how people use social media.
  • 최고관리자 11-04 260 댓글 0
  • 84 아동·청소년 대상 성범죄 팩션영화의 사회적 역할 탐색
  • 일시 2017. 06 학술지 한국산학기술학회논문지 18(6) 저자 김호경, 권기석
  • Child sexual crimes have increased, but there has been no effective plan to combat this. Films reporting problems, amplify the attentions and propose countermeasures, which leads to changes.
  • 최고관리자 11-04 251 댓글 0
  • 83 The Effect of Gain-Message Frame on Exercise Interest and User Experience in the Mobile App Game for…
  • 일시 2017. 06 학술지 한국컴퓨터게임학회논문지 30(2) 저자 최민지, 노기영
  • This study was conducted to analyze the effect of message frame on Exercise Interest and User Experience including Fitness App Fun, Fitness App Satisfaction, and Fitness App Use Intention in the mobile fitness app game.
  • 최고관리자 11-04 239 댓글 0
  • 82 Effects of Psychological Resistance on Smoking Behavior in Smoking Simulation Game
  • 일시 2017. 06 학술지 한국컴퓨터게임학회논문지 30(2) 저자 박상민, 장한진, 노기영
  • The purpose of this study is to investigate the effect of the level of realism of the game character provided in the smoking simulation game on user experience, such as psychological stress, psychological resistance,
  • 최고관리자 11-04 239 댓글 0
  • 81 혁신확산모델에 근거한 원격건강관리시스템의 질적 분석
  • 일시 2017. 06 학술지 지역사회간호학회지 28(2) 저자 권명순, 장지혜
  • The purpose of this study is to explore factors which influence adoption, implementation and continued use of tele-healthcare systems.
  • 최고관리자 11-04 196 댓글 0
  • 80 감정촉발요인-체계적 정보처리 성향의 상호작용이 위험인식에 미치는 영향
  • 일시 2017. 06 학술지 커뮤니케이션 이론 13(2) 저자 유명순, 주영기
  • We investigated how outrage factor, known as a kind of influences on risk perception, interacts with information processing types in guiding risk perception.
  • 최고관리자 11-04 215 댓글 0
  • 79 The Influence of Information Appraisals and Information Behaviors on the Acceptance of Health Inform…
  • 일시 2017. 05 학술지 Journal of Health Communication 33(8) 저자 J. S. Jeong, S. Y. Lee
  • As television medical talk shows have become an increasingly popular source of health information, it is important to understand the processes by which people come to accept,
  • 최고관리자 11-04 246 댓글 0
  • 78 Gender Differences in the Relationship Between Drinking Motives and Drinking Behaviors Among Korean …
  • 일시 2017. 05 학술지 Journal of Child & Adolescent Substance Abuse 26(5) 저자 J. H. Choi, S. Y. Lee,
  • College drinking is an important public health issue in many countries, especially in South Korea. This study aims to explore drinking motives and their relationship with drinking behaviors and drinking outcomes among Korean college students (N = 553).
  • 최고관리자 11-04 216 댓글 0
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